At the end of last summer CD Projekt Red introduced a large gameplay video from Cyberpunk 2077. According to the director of quests Mateusha Tomashkevich (Mateusz Tomaszkiewicz), the real game is very different from the demonstration.
But do not rush to draw gloomy paintings in your head – it is not at all a fact that Dawngraid was meant in mind. All previously promised features (well, or almost all) remain in force: Cyberpunk 2077 – This is still a role -playing world with an emphasis on the narrative, which will offer many different ways to pass the missions and is based on the board game Cyberpunk 2020.
In an interview with the Spanish site AreJugones Tomashkevich said that the company is working on many things that it has not yet shown. In addition, the developers now emerge a more clear idea of what the game will be. Some of the tasks presented on the E3 2018 may differ in the release version – just like graphics.
As he says Tomashkevich, At the time of the exit of the past gameplay video, the authors did not fully understand how the game fits into the open world. He also notes that the gameplay will be in a special way to combine the elements of the RPG and the first -person shooter – on this mix some mechanics will be based that the developers have not yet disclosed.
The developer separately clarifies that the combat component Cyberpunk 2077 Much attention is paid – at least the game can boast of a wide set of weapons. The battle mechanics themselves will be somewhere in the middle between arcatism and realism: you will sometimes have to sit out behind the shelters, however, for example, near-fighting will help to make the game more funny.
Recall that Cyberpunk 2077 Will go to PC, PlayStation 4 and Xbox One. Not earlier E3, on which the game demonstration will be held, is the general director CD Projekt stated that this exhibition will become the most important for the company in its history.
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Cyberpunk 2077
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Dear CD Projekt Red, you can not even burst out, I have already cleared my wallet, and is ready to pay)))
Something like this and the development of games works. In fact, until the finish line, you do not know how the game will look like.
At the dizdok stage, all this looks like “RPG in an open world with shooting mechanics and futuristic setting”, after which layers of the mechanic begin to increase there. At this stage, a huge amount of code is created and at least a number of ideas are generated, which often make you redo the diz.
As soon as the main mechanics are tested, the main thing was eliminated, you can start writing the plot for this all the thing or the global editing of the existing.
And then the hell begins: the first https://nongamstopcasinosites.co.uk/review/bubbles-bet/ year of development has passed, and you have a ton of crooked mechanic in your hands and a couple of volumes of the plot. And while you are trying to start collecting a puzzle from these barely working scattered details, new ones are thrown in the form of locations, systems and mechanic, and some old things are good only on paper or inoperative with a dozen other cool things.
*Suddenly, the development of games is very much like tetris from the outside.*
Because of this, the team often does not see the game as a whole until the last year of development. And as the practice of the game industry shows, quite a few developers do not see this even by the time the game is released.
What kind of impatience? The final product is generally important to you? If so, I must understand that such a project needs thorough polishing.
Well, if you interpret how “we looked at the guys from BioWare and decided right now to redo everything in a year” then probably not very. But I think I was meant a narrower concept. As if in development, you almost never know from the start right to all the details how it will look at the exit. Even with the most detailed dizdok – one person read it and presented one, and the other read and presented another.
Plus some things are technically complex, some mechanics change and fall off in the process. The fact that it looks cool on paper is not a fact that it works cool in the game itself. Karoch is a bunch of nuances, Yab did not cling to words, I think everything is buzz
This is when the game was thrown by slopes because of Dazingrady graphics, although all the main chips of the game were and worked well?
CD Red themselves stated that until 2021 they want to release two AAA games. One of them is just Cyberpunk 2077 and nothing is still known about the second. So it can be either in the fall release or in winter 2020. Probably this will be announced on E3
I’m not saying that the game is perfect, but definitely not as bad as it is drawn. Personally, I went through the game and received more pleasure from it than from the same GTA5. So tastes and color. And I don’t remember moving along a long corridor, but I remember how I liked to outline the outstands and catch the hackers-players
I can’t boast of the fact that I closely follow the development, but I have not heard anything about the “finish line”.
Actually, a respected right above, the game was zaanoni 6 of his mother of his years ago, on this E3 showed a time gameplay, it is not necessary for two spans in the forehead to fold 2+2., The issue of time is a year, well, may 1.5 for extreme-sore.
Plus still add up the company’s statement that they are trying to get out on the example of Fola4, the announcement of the year-release.
And then added that the development began only a couple of years ago. Not all 6 years since its announcement work on the game. To develop it in essence, they started around 2015-16. Before that, they were engaged only in a witcher.
We are waiting for the release half a year after the announcement. At the end of 2012. In general, in their statement with Fall, they talked about the fact that the game would be shown only when they can demonstrate most of it. That is, about the absence of all sinematic trailers showing ideas of a still non-existing game. This does not apply to the dates at all.
H.S. In 2016, they stated that the game will be released no earlier than 2017 and no later than 2021. 2020-21 look like a more likely date. And yes, no one has stated about the “finish straight”.
Yeah in our modern life these are the most worthy respect for things!
Yeah 7 years of work without vision what you want to get, it is PPC how true. Faith in the spotlights is strong but the chill on the back from this line ran. And too long development often does not benefit projects, so this news cannot be considered positive, at least without additional information.
I generally liked the fighting, my favorite shooter syndicate reminded of my favorite shooter, but I would like enemies to also use cyber abilities like the chief of the hero creating complex and interesting tactical situations. For example, they also tried to hack implants, weapons, shot from self -leading guns, and the player would need to turn on the ingenuity of how to get out of all this. Smart action is always a huge plus than the same shooting passive mobs
Be kindly more well, not a game, but games. In addition to food, drugs and housing, nothing is the subject of first necessity. No one argues better to wait and get a project steeply, but wait for so long, such a thing is insulting and painful.
Yes, and the line “In addition, the developers now have a more clear idea of what the game will now have a slightly score."That is, they worked for 7 years without this vision, and against the backdrop of information from what it is going on in biovari you worry a little.Fortunately, there is no EA and they may not rush, but the Poles do not have the money, as well as the patience of the community, in 3-4 years, the hype can take a bit, people are simply bored to wait, and undertake sales, which means it is advisable to release the game in this or the next year. Although if they have already polished the engine, they prepared the bulk of the content and there is no production hell then to make changes with more than should be enough.
And about respect, it must be shown to the games no less than any sane hobbies of type of books, films, fishing and.T.D. And hobbies are worthy of respect because without them life is empty and meaningless. But all sorts of symbols are so, a trifle 🙂
You are not able to respect the interlocutor … Where are you there before the anthem and punctuation
I do not notify you with my hands =) The wrong bird.
Well, judging by your “respectful attitude” yes, the flight is not that, I don’t know how to crawl underground all the more so that you consider some kind of anthem more than a hobby of millions of people.
If you yourself have grown up, you knew that the toe about the future is always badly sold and often buried entire studios.
If you were smarter that you knew that the popularity of genres is periodically changing. And that the quality of the game itself is still no less important factor. VET MI 1-2-3 were so failed.
“Players, of course, do not care about someone else’s business.
They are just waiting to eat or crap, it is bad to be you … "
If the businessman has focus on the product and not just on income, then honor and praise and even if he sometimes sat in a puddle needs to be held and if he does not “spit on the product and on the influence of it, I am only interested in grandmas” (Poles for happiness are not like that), then any adequate person will really shine deeply on his scourge.
Yes, Lord, the only thing we still saw is the trailer and 40 minutes of a vertical cut. And the hedgehog is clear that it was far from the completion of not only development, but also the concept.